When one becomes a vampire, they are 'brought across' or 'brought over' to the side of
the undead. Vampirism affects humans and elves in different ways. Elves become freer
and have less inhibitions, otherwise they are quite themselves. Humans however, become unstable and develop violent tendencies. They lose their humanity, their conscience, and some go mad. It is believed this is the after effect of becoming ageless. Elves, already being so long-lived, are unaffected by this.
Traits of Vampires
- develop fangs
- show no signs of aging / grow stronger as the years go by
- are immune to illnesses that affect the living
- are unconscious from sunrise to sunset
- their only source of nourishment is blood, although elves
can tolerate beverages
- can combust with the touch of the suns rays
- to end their existence they must be burned, decapitated,
or have a wooden stake driven into their heart
An Ancient Organization
The Committee - consists mainly of humans, devoted to the study of vampires. Their goal is to better understand these powerful beings and possibly control them. The Committee recruits ‘gifted' individuals who they train as Seekers.
Seekers are hunters of vampires that were once human. Seekers possess supernatural abilities which make them more than a match for vampires. Seekers are born, not made. The Committee finds and trains them in hand to hand combat, weaponry, basic spells and potions - which aid them in their battles.
Vampires Among the Crew
Esmodonti
is a vampire elf, brought over by an ancient vampire elf. She can go into the sun only because she has magical rune tattoos to protect her. She needs blood to survive. She no longer feeds off others, instead purchases the blood she needs. She has never brought another across. Es loved being a vampire until she met her son, Lithium. This condition kept her from him since she couldn’t be with him during daylight hours. Racolo created a way for her tolerate the sun’s rays, and is working on a way for her to get her nourishment from food instead of blood.
*Herita
was a Seeker before she became a vampire over a century ago. She relished being a vampire. The hunt, the feed and the kill were all good sport for her. When she was turned, she went mad and became fixated on her twin sister, Cammeo. Cammeo was a Seeker and had no choice but to terminate her sister. Herita the human died by the bite of a vampire. Herita the vampire died at the hand of her sister - but her spirit lived on through strong magic performed on her twin, who didn’t know it at the time. It took a century for Herita to grow strong enough to manifest. Then she haunted Cammeo in the form of a ghost. Soon
after she was whisked into a human body through the magic of the genie, Io. Herita is now human but preferred life as a vampire. This obsession wreaked havoc on her fragile mind. She caused the Crew much heartbreak before her plans were revealed. Then the Committee stepped in, through their representative, Lu, and claimed her. Lu has entrusted her care to the Sisters of IlluminantA in the Elvin realm.
Karanthir
is half-vampire. He was not brought over by another, but was placed under a powerful spell by an evil sorceress. Unlike full fledged vampires, he can tolerate the sun. He has never fed from another but instead gets what he needs from other sources. He still needs blood to live and when he fails to have his proper share will suffer from severe headaches. He is able to eat whatever he chooses. He doesn't know if he's capable of bringing another across, nor does he plan to attempt it. He doesn't like being a vampire, but since he can’t do anything about it, he lives his life as he sees fit.
Those Linked to Vampires
Cammeo
was born a Seeker and trained by the Committee with her twin, Herita. In their previous era, they terminated human vampires together. When Herita was willingly brought across, Cammeo had no choice but to slay her. This devastated Cammeo, so she asked to be put into a magical sleep by the Committee. They agreed. She woke a century later with her Seeker skills intact, but chose to keep them dormant. Then Herita became human again, but her mind was broken. Her actions forced Cammeo to be a Seeker once more. She hopes to never need to use her skills again - but is prepared to take up the battle, if necessary.
Lu
is part of the Committee. They sought her out for her supernatural photogenic mind. She agreed, solely to have access to their resources. While searching for a stolen book on Vampires, penned by Qualina, that her grandson, Racolo inherited, she moved into the home of the Lady with the Dog. Here, she became aware of the story of the twins, Cammeo and Herita. They were long over-due for an Advisor. She took the job - and not a moment too soon. It turned out Herita had stolen the book to use in her quest to become a vampire. In the process she lost her mind. Lu stepped in to save her.
*Qualina
becomes a sorceress, but while living with the Crew she was at the infancy of her powers. She got a glimpse of the future and saw that her great-grandson's mother was a vampire. This caused her to become obsessed with them. She conducted magical experiments on those willing to work with her, to give them back some of what they lost when they were brought over. She wrote a book on her finds, which Racolo inherited. Herita stole it and caused much trouble for the Crew until she was caught. By then, Qualina had returned to her own time, in the past.
Racolo
Before Es became a vampire, she had a son with Racolo named Lithium. Due to circumstances beyond her control, she was separated from her baby (and Racolo too). Lithium reunited his estranged parents through magic. The two are now happily married. Racolo has come to realize that Es is a wonderful mother. He found a way to gain her more time with Lithium by modifying her vampire ‘symptoms’ using Qualina’s book, his magic and tattoos. Now, Es can be awake during the day and she’s immune to other external magic.
*Usagi
Only those of the Sea Clan have mastered the art of Necromancy - the ability to control the dead or undead, which includes vampires. Necromancers cannot be bitten or brought across. If a vampire attempts to feed off a Sea Elf, the vampire becomes ill. For this reason, vampires stay clear of this race. Usagi is a skilled Necromancer. She can sense the undead instantly. Through her magic, she can end a vampire's existence with little effort. During her stay with the Crew, she placed Es in a magically induced sleep to repay a debt to Syrrah. Then she returned to her realm.
* no longer living in the home of the Lady with the Dog